Ghoran

Ghoran are a race of sentient plants that arose in the Southern regions of Anachain.

Racial Information
Three "sexes" of Ghoran exist in three varieties: Arboreal, Floral, and Myceloid. Ghoran spawn new life much as other races do, but are incapable of spawning fertile Ghoran when reproducing with the same "sex."

Description
Arboreal Ghoran are similar in appearance to dryads, having skin colors that vary between shades of green, tan, and brown. Branches frequently reinforce sections of the Ghoran. While baldness or hair of grass, roots, or vines are not unheard of, some Ghoran are also seen to express large leafs that cover their heads. They are generally more contemplative than other Ghoran, their mindsets mimicking those of great and persisting trees.

Floral Ghoran are the most vibrant of their species, having coloration as variant as the flowers they are attuned to. Highly attuned to the emotional state of environments and their companions, Floral Ghoran generally appear temperamental to other races.

Myceloid Ghoran are those manifesting traits of fungi. They are generally of more alien mindset than the other Ghorans, their affinity for deaths role in the cycle of life making them generally sometimes aware of the discomfort they can cause others. Myceloid Ghoran are as sincere as their fellows, however, and are known to be particularly cunning compared to the other races. Myceloid Ghoran almost universally manifest large mushroom caps on their head as though their body was a stem, and frequently this sex is somewhat luminescent to assist with their nocturnal behavior.

Culture
On writing agenda
 * Major Cities
 * Government Structure (Communist basically, but with a fantasy bent control yourself Ian fuck's sake)
 * Académie Belladon (Bardic College)
 * Circle of the Allroot (Druid Circle, incredibly tentative name)
 * Order of the Rose (Order of lawkeepers, composed of Paladins, Monks, and some fighters. Owners of the Thorn, a famed fencing school)
 * La Mort (Underground necromantic school)

Ghoran Traits
Ability Score Increase: Your Wisdom score increases by 2.

Age: Ghoran mature at roughly the same rate as humanoid species, but live to be 150-250 years old after reaching maturity.

Alignment: Typical Ghoran have a leaning towards good alignments, and almost all have a strong bent towards Lawful alignments. Some Ghoran adventurers are Chaotic, however, as they adapt to a unique lifestyle.

Size: Ghoran average only slightly shorter in height than the typical heights of Orcs and Llean, the average Ghoran being around 5 to 5 1/2 feet tall. Their bodies are made of light plant matter, however, and they generally don't weigh more than 120 pounds. Your size is medium.

Speed: Your base walking speed is 30 feet.

Photosynthesis: You do not need to sleep while in sunlight, though you still must do so when you are kept in darkness. While in sunlight, you can sunbathe for 4 hours a day.While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep, and you are considered fully nourished for the rest of the day.

Call of the Forest: You know the druidcraft cantrip. Once you reach 3rd level, you can cast the entangle spell once per day. Once you reach 5th level, you can also cast the plant growth spell once per day. Wisdom is your spellcasting ability for these spells.

Shape of the Forest: On your turn, you can shift as a bonus action. Shifting lasts for one minute or until you end it on your turn as a bonus action. While shifting, you gain temporary hit points equal to your level + your Constitution bonus (minimum of 1). You also gain a feature that depends on your Shifting Focus, described below.