Category:World

World Map describing the geography of Anachain after the events that caused the Cataclysm to appear. Prior to these events, Anachain's geography was dramatically different compared to what it is now.

Notable points of interest on the Map Include: The Legend of Gcioch Island. Rumors among the seabearing folk of Anachain have plenty of mystery surrounding the foretold Gcoich Island. Plastered white with snow, and a peculiar, massive mountain atop the island pervades in the tales, but not a single adventurer has found the island himself and returned to tell the tale. The last major adventurer to go looking for the island, solely for the intent of mapping and describing it, was Farance Farstreet, who was last seen several years ago leaving port off the coast of Mos Urdan.
 * The Cataclysm: Area of intensely high magical energy. The Bridge and The Island of the damned float on top of the Cataclysm. The Bridge is used by many to travel to continents separated by the Cataclysm. This band separates the world into two hemispheres, known as Rektvaardig and Feall respectively, which spin in opposite directions of each other. This makes travel over the Bridge very challenging and dangerous.
 * Chathair Scamall/The Hole: Massive floating island that rose from the ground out of Cearnarch.This Island floats randomly in every direction, and its massive river is fed by clouds. The inhabitants of Chathair Scamall dam up the river while over top of inhabited land, so not to flood cities or farmland. When CS passes over Cearnarch, the Holiday called Passings takes place, where beings on the island send gifts down via parachutes to those in Cearnarch, and those down on Cearnarch send gifts up to Chathair Scamall via either magic or rockets. The Hole is only for the bravest of adventurers now, full of untold horrors certainly to be only described by probably the dm.
 * The Islands Of The Unforgiven: Largely barbarian controlled, these islands are were some signifcant events took place in the history of the world in the past several hundred years.
 * End Of Earth: Described by Early Cross Cataclysmic adventurer Farance Farstreet, as the "end of land and exploration of this tainted earth as we know it." Cold and desolate, these islands are considered some of the most dangerous on the planet.
 * Mos Urdan vs Nagri Palinotsham: The Western Urdan Orcs, part of the Hammer Clan, are much more violent and aggressive than their eastern neighbors, the Swiftminded Orc Clan. While the Urdan Orcs rely on raw strenghth and numbers, the Nagri rely on tactics and technology. At the moment there is a tense peace treaty between the two rivaling clans/ nations. Physical differences between orc clans: Urdan, taller, redder, more prone to anger. Nagri, Smaller, grayer, wear clothes for cold, much more intelligent.
 * Iaran Carraig: Half Drow and Half Elf banded together under one banner, even as uneasy and disgruntling alliance. Normally even half Drow and Elfs would hate each other without respite, but due to recent events, and general blame for the cataclysm on humanity and its heirs, the half humans have banded together in one last ditch attempt to save themselves and each other.
 * Talahm Frogganna: One of the most populated areas in all of Anachain, The Grippli have one of the most interesting rises to power in recent history. They are a relatively pacific group, with no real conquest ambitions and relatively peaceful attitudes towards other races.
 * Ait Conduirteacha: Treacherous land surrounding a volcano, bandits and rogue half drow roam this area looking to loot trade caravans. Burnt Ghorans occupy the land northwest of of Ait, where they are banned to live separated from the Ghorans in the forest north of them.
 * Sacred Warriors: Ghorans call these forests the home of the area of the Sacred Warriors, a faction of all races in Anachain and insurgent forces within the mountain range fighting for their god.They often send raiding ships north into the Islands and up into Orc territory. The Ghorans, however, have maintained a peace treaty with the Sacred Warriors, and allow freedom of travel between their territory. Some Ghorans even tell the tale of an old wizened Ghoran, full of gnarls and burrs, living along side a secret dwarven town, brimming with new found dwarven hope.